Part 1: Reading Test [25 min] V3 Copy
This is the Reading Test.
INSTRUCTIONS
You will read two passages. Each passage is followed by 8-10 questions.
You have a total of 25 minutes to complete all the questions.
There is no penalty for a wrong answer.
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Question 1 of 18
1.Question
8. Maria has also shared with you that her family has financial difficulties and she may not be able to pay the camp fees. Which of the following would you recommend her do?
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Question 2 of 18
2.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of videogame play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between videogame play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
4. According to Par 3, why does the author mention SimCity and Minecraft?
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Question 3 of 18
3.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of videogame play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between videogame play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
5. Which of the following serves the best restatement of the highlighted sentence in Par 5?
There is currently no clear evidence allowing to attribute real-life violence to video games.
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Question 4 of 18
4.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of videogame play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between videogame play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
6. Which of the following best expresses the meaning of the highlighted word “neglected” in Par 6?
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Question 5 of 18
5.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of videogame play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between videogame play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
7. Based on Par 6, which of the following is TRUE about video games?
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Question 6 of 18
6.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of videogame play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between videogame play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
8. According to paragraph 6, which of the following statements are TRUE about the effects of video games on school performance?
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Question 7 of 18
7.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of video game play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between video game play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
2. Which of the following are the benefits of video gaming mentioned in Par 2? Choose ALL that apply.
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Question 8 of 18
8.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of video game play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between video game play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
- What is the main purpose of the article?
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Question 9 of 18
9.Question
9. Which of the following is TRUE about the process of Registration Form completion?
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Question 10 of 18
10.Question
You will now move to Passage 2. The following eight questions are based on Passage 2.
Are you ready to move on?
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Question 11 of 18
11.Question
7. Imagine a situation.
Your close friend, Maria, is interested in participating in the STEM camp. However, she does not know if she is qualified to participate. Choose ALL the requirements from the list below that she has to satisfy:
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Question 12 of 18
12.Question
The Psychology of Video Games
[1]. Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still exists: could they also be bad for us? Video games have been accused of making players violent, isolated, dumb, or addicted. Just like rock’n’roll and comic books before them, video games worry parents and policymakers. However, their potential positive effects have often been ignored. Are there any positive effects of playing video games and does academic research confirm their negative impact?
[2]. To begin with, let’s look at whether playing video games could be beneficial to players. In fact, video games have been found to have several notable benefits. In particular, certain commercial action games have been found to improve visual attention skills. Other games, such as Tetris, have been shown to advance spatial ability, the capacity to understand the relations among objects in space. Research on the cognitive benefits of video game play is still emerging but there is some evidence to suggest that certain games can have positive effects on visual and cognitive skills.
[3]. Video games have also been found effective in education. For instance, SimCity, a city-building video game, has been extensively used in geography education because its environments stimulate students’ interest, increase their geographic understanding and develop their critical thinking skills. Minecraft, the best selling video game of all time, can be used to teach many important 21st century skills. Teachers using Minecraft as an educational tool found significant improvements in creativity, collaboration, problem-solving, and computational thinking skills in their students.
[4]. While research is starting to acknowledge the benefits of video game playing, there is still much more concern regarding the negative impact of this activity.
[5]. One of the long-standing concerns is whether video gaming can cause aggressive behavior in real life. Decades of research studying this area have so far mostly led to heavy debates, yet no consensus on the matter. There is currently no clear evidence allowing to attribute real-life violence to video games. Moreover, their potential association with mild aggressive behavior is also highly debated among scholars and within the medical community.
[6]. The next concern is whether video games negatively affect school performance. The results are highly debated among scholars. Some researchers found an association between video game play and poorer grades, but others did not. It’s obvious that if a child spends too much time playing games to the point that other activities are neglected, it’s never good. Doing a variety of activities including physical activity and sleeping are very important for the brain, and even more so for young brains.
3. Which of the following best expresses the meaning of the word “emerging” highlighted in Par 2?
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Question 13 of 18
13.Question
6. Which of the following is the best restatement of the highlighted sentence?
To apply, please complete a Scholarship Application form and submit it at the time of registration.
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Question 14 of 18
14.Question
4. Which of the following words is closest in meaning to the highlighted word “conducted” in this part of the announcement?
STEM Camp is a great opportunity to improve your student portfolio and build lifelong friendships. All instructions and classes are conducted exclusively in English.
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Question 15 of 18
15.Question
5. Which of the following best expresses the meaning of the highlighted word “throughout” in this part of announcement?
Fees: 250 USD (covers program tuition and daily lunch throughout the session)
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Question 16 of 18
16.Question
2. Which of the following benefits about STEM camp is NOT mentioned in the announcement?
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Question 17 of 18
17.Question
3. According to the announcement, where will this camp take place?
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Question 18 of 18
18.Question
Questions 1-9 are based on the following announcement.
1. Who is this announcement primarily for?
Responses